Closed friedmag closed 14 years ago
Well... after thinking about this a lot more, I think I've come to a conclusion. Mostly, this can become tricky in the case of multiple bids, where you're allowed to bid under minimums if you are blowing all your points.
I don't think that, unrestricted, can work. I think that allowing a minimum bid to be unmet, but all points spent, is easy. Then allowing 0 bids on other things, is easy. I don't think this is an undesirable restriction - I think making people reach minimum bids, rather than choosing random values below minimum across items, is fairly reasonable. If it came to it, we could force them to move their points to the other item.
In ANY case, I think that winning an item in such a situation HAS to take away all points. Otherwise this could be pretty easily exploitable by bidding all points on an item they KNOW they can't win, then bidding 0 on another one they really want more anyway and getting it for free.
losed by 50ae39a3937b609babbb2d7123c40e86b4a0d7c8
Implemented minimum bids. Untested so far. Think it should work. Basically, it warns players when they bid less than the set minimum bid and less than their total (bidding their total, if under minimum, is fine). Then when subtracting DKP on a win, it subtracts off the minimum or their total DKP, whichever is lower. If the bid is above minimum, it just uses that still of course.
Need some sort of system for setting minimum bids on items. Should be easy in theory aside from actually determining/assigning them. I think I should be able to extract the iLvl from the item, though...