Closed Shibva closed 7 months ago
You can wrap this function In your event scripts (events.zs for example)
static baubleItemHandlerFactory as function(IPlayer)ItemHandler = null;
// events.onXXX...
if (!isNull(baubleItemHandlerFactory)) {
val babel = baubleItemHandlerFactory(event.player);
}
And a script only loaded when bauble is loaded.
#modloaded baubles
scripts.events.baubleItemHandlerFactory = function(player as IPlayer) as ItemHandler {
return player.getPlayerBaubleItemHandler();
};
bit of a niche issue but the only way I can describe this issue is to relate it to my current delema.
in my custom script I am using something that dosent nessisary rely on baubles as a requirement nor do Intend on it being a requirement; however, a specific error utilizing
getPlayerBaubleItemHandler()
breaks the entiery of my script using it.this may seem redundant; though I can assure that this is a problem as even if I were to have it kept in some sort of if condition it still outright breaks from its meer presence ^ atempt to not use it; failed lel
my suggestion here is to somehow still keep this line as a viable method but instead have it return as
null
or something; allowing for a simple!isNull()
check to be done to prevent that part of the code being used and have it be used without baubles as a dependency