Closed lebull closed 3 years ago
* I feel like in my video, my movements affected the camera's current position a lot, and I think it just needs to be the lookat if I'm not mistaken. Needs to ask about this/look.
Yes, this is when the look-at is a bone on the player. The code applies (or used to) exponential smoothing to this position. The lookat position smoothing needs to be cranked up a bit.
Overall I like the refactoring, the orbital transition still scares me though 😓
Looks good to me!
This PR implements transition durations as well as offers a selection of different transition curves. For this PR, I tried to not touch existing code as much as possible.
TODO:
[ ] Reimplement transition type and set that as default to preserve previous behaviors
[x] Add Transition Types to the settings file
[x] Doublecheck that I didn't do anything stupid
Issues: