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What steps will reproduce the problem?
1. copy full/wp8/protobuf-net.dll into Unity Project 4.3.4f1
2. Compile the Project to windows phone8
3.
What is the expected output? What do you see instead?
Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes
in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0
at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0
at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0
What version of the product are you using? On what operating system?
Ver:r668
Windows 8
Visual Studio 2012
unity3d 4.3.4f1
Please provide any additional information below.
Original issue reported on code.google.com by dannisli...@gmail.com on 2 Apr 2014 at 9:03
Original issue reported on code.google.com by
dannisli...@gmail.com
on 2 Apr 2014 at 9:03