Open akalendarov opened 10 years ago
Hello Andrey. I don't have a specific release in mind but I'm glad you enjoyed the game.
My plan for now is to improve the controls:
what kind of contribution were you thinking on making to the project? If we will be working together I am willing to give you a fair amount of any of the profit.
You should also note that my code is terribly commented, (sorry about that )): )
On 29 May 2014 01:35, Andrey Kalendarov notifications@github.com wrote:
Hello. My question is just will there be any releases of your project soon? P.S. I can help you in development if you need (as free developer :) ).
— Reply to this email directly or view it on GitHub https://github.com/frmsaul/Tetris3D/issues/1.
Well, I have an idea. Of course, we want to make something really new. But 3-dimensional tetris already exists (http://www.blockout.net/blockout2/ and https://play.google.com/store/search?q=tetris%203d). But in all these tetris games player can't rotate and scroll game field. I think, our first mission is to make an OpenGL Tetris Engine (with rotatable game field) - it will work on Linux, Windows, Android, etc.
I saw, you have something like this, and I fully agree with your plans.
So, let's clear it up, what we have to do from the very beginning.
By an OpenGL Tetris Engine, what do you mean? seems like this is pretty much what I have right now right? What were you thinking to do with it? What is your email? Are you experienced with working with GLUT / webGL / OpenGL ES? In my tetris engine, the player can rotate and change the game view.
I want player to rotate field by mouse (smoothly). You have a good engine, so we have to improve it a bit. But there is another solution. Look, here http://sourceforge.net/projects/blockout/ is sourse code of 3D tetris, but without rotatable field. How do you think - it will be easier to improve your engine or to add rotatability in BlockOut engine? I suppose, you should make decision, because you know your code well and you can imagine how much time will take its (code) developing.
My email is zapretzone@gmail.com
I'm a bit experienced in working with GLUT and OpenGL ES. Seems to me, we should use OpenGL ES if we want to distribute Tetrris 3D on smartphones.
Hello. My question is just will there be any releases of your project soon? P.S. I can help you in development if you need (as free developer :) ).