Open frno7 opened 5 years ago
I wouldn't say that it is surely dependent on the IOP, but you need some form of access to the CD/DVD subsystem. It can also be accessed directly from the EE, although it might be good to keep things standardized.
In normal PS2 software, the model name is normally obtained via libcdvd's sceCdReadModelName() function. If the first 4 characters of ROMVER is "0100J", then the HDD Browser will default to "SCPH-10000". If "0101J", then it will read the model name from offset 0x8C808 of OSDSYS, although I haven't found a PS2 with ROM 1.01J that doesn't report itself as "SCPH-10000".
It can also be accessed directly from the EE,
That is very interesting! Would you be able to elaborate on how that could be done from the EE? I would like to implement it. Also, eventually I would like to map all address spaces, as in #13.
although it might be good to keep things standardized.
What kind of standardisation? I have, for example, removed the BIOS code used by the 2.6 PS2 Linux kernel to instead have the kernel interact directly with the SIF hardware for IOP RPCs. In my opinion, we need not be bound by official abstractions. We can invent better ones. :smile:
You would need to issue the appropriate S-commands, by writing to the hardware. You would need to dig for the command and some code from CDVDMAN. I believe I also have some code from my OSD initialization sample because the default CDVDMAN module from the boot ROM does not support this function, but I used CDVDMAN to issue the S-command.
I know you could write your own system, but this is not an open platform and it is largely proprietary. If you deviate, you will have to support everything on your own, including figuring out why the hardware misbehaves (which is hard). While writing my own copies of some of the Sony modules, I used to think I could just change the code. But sometimes that caused more harm because the original code was sometimes designed to cater for hardware characteristics, be it bugs or some design requirement. By at least using their IOP modules to begin with, it becomes easier to compare results. You will also be able to offload processing of the hardware to the IOP and to reduce duplicated code with the PS2SDK, if you manage to use the standard modules.
The official way of using the hardware is to go through the IOP. Only PS2Linux has driver code on the EE, with interrupts and DMA routed over the SIF.
Over the years, we have also established that somehow, accessing some IOP peripherals only works well from the IOP. I do not have an explanation for this, unfortunately.
You would need to issue the appropriate S-commands, by writing to the hardware. You would need to dig for the command and some code from CDVDMAN. I believe I also have some code from my OSD initialization sample because the default CDVDMAN module from the boot ROM does not support this function, but I used CDVDMAN to issue the S-command.
Thanks! I need to learn what S-commands are to proceed with this, obviously.
By at least using their IOP modules to begin with, it becomes easier to compare results. You will also be able to offload processing of the hardware to the IOP and to reduce duplicated code with the PS2SDK, if you manage to use the standard modules.
I agree, using standard modules is the best starting point. Also, we need to figure out what kind of thing the IOP is to the Linux kernel, see #11.
Only PS2Linux has driver code on the EE, with interrupts and DMA routed over the SIF.
Linux USB device drivers cannot in general run on the IOP. They are far too complex and demand too much memory. That said, the Linux USB OHCI driver can hopefully be much more efficient, making use of DMA as suggested in #17. The same reasoning applies for Linux kernel file systems for #18 and #23 and possibly #21.
PlayStation 2 specific devices such as #22 can be implemented differently, I think.
@PSI-Rockin wrote an incomplete list of CDVD commands in https://psi-rockin.github.io/ps2tek/#cdvd - it could be a useful reference.
I don't mean that the Linux modules should run on the IOP. Not only would that be complicated, it could be slow. I meant to say that you could use some of the existing PS2 IOP libraries (IRX modules), much like how the Sony SBIOS works. Rather than re-implementing everything on the EE.
The system command reading the machine name is now implemented in commit e16b1aea01ced7e8465554086f192c495e28162e and is used to set the /proc/cpuinfo machine field in commit a84cf79ab71c1fd569568f085ff4a689a0407638:
# head -n2 /proc/cpuinfo
system type : Sony PlayStation 2
machine : SCPH-50004
Reading the machine names for SCPH-10000 and SCPH-15000 are not yet implemented.
SCPH-10000 and SCPH-15000 are now recognised in commit cda11cba11a495df159b3488a2b42a5a9bc8082b, although I'm unable to verify those machines myself.
@sp193, I have defined the system command for reading the ROMVER file in commit ab958aba02788ec9b8e00cd3a83935c5f5a4705a but there is a one structure member that remains unknown to me:
struct rom_ver {
int number;
char region;
char unknown; /* FIXME: What is this? */
struct {
int year;
int month;
int day;
} date;
};
I read a C
for the unknown field, as in 0170EC20030227
. Do you have any idea what it represents?
We have no official information on this, but to me it indicates the ROM type.
For the common PlayStation 2, it is a C for CEX. On DebugStation consoles, this is a D for DEX. On the PlayStation 2 TOOL and Arcade Computers, this is a T for TOOL.
Arcade Computers like System 246 seem to have ROMs based on the TOOL version, for some reason.
Many thanks, @sp193! I will document this in the source code. I assume that C stands for consumer and D for developer, but what does the EX part in CEX and DEX stand for? Is TOOL an abbreviation for anything?
I have patches to use the R5900 and by extension the main processor of the PlayStation 2 with QEMU. Perhaps I could allocate another letter such as E for emulated or V for a virtual ROM in such cases. It would be used for testing the Linux kernel.
It is a boot ROM, so you cannot replace it. Even in an emulator, is there a reason to make a totally original ROM, as opposed to making one that is compatible with the CEX ROM?
It could be that this lettering was for Sony to determine the contents of the ROM for tagging purposes, as a DEX ROM needed to support any possible game region and also differ in MagicGate capabilities, while the TOOL ROM had DECI2 support, support for its hardware and no MagicGate file support.
I have no idea what the EX in CEX meant. Neither do I know what SCPH or DTL means.
Are there free ROM implementations available?
The ROMVER region and type fields are now nicely resolved with names in the kernel log:
# dmesg | grep -E rom.:
rom0: Found 98 files in 3900816 bytes
rom1: Found 29 files in 407408 bytes
rom0: Version 0170 Europe CEX 2003-02-27
The fields are also available via sysfs:
# ls /sys/rom/rom0/version
date number region type
# cat /sys/rom/rom0/version/*
2003-02-27
0170
Europe
CEX
One can also inspect the raw ROMVER file, using /dev/mem:
# grep -l ROMVER /sys/rom/rom0/file/*/name
/sys/rom/rom0/file/3/name
# cd /sys/rom/rom0/file/3
# ls
data extinfo name size
# dd if=/dev/mem bs=$(cat size) iflag=skip_bytes
skip=$(( $(cat data) )) count=1 status=none
0170EC20030227
Or inspect any of the other files in ROM0 and ROM1:
# cat /sys/rom/rom0/file/*/name | sort | column
- FILEIO LOGO ROMVER TSIO2MAN
- FNTIMAGE MCMAN SBIN TZLIST
- FONTM MCSERV SECRMAN UDNL
- HDDLOAD MODLOAD SIFCMD VBLANK
- HEAPLIB OSDCNF SIFINIT VERSTR
- ICOIMAGE OSDSND SIFMAN XCDVDFSV
- IGREETING OSDSYS SIO2MAN XCDVDMAN
ADDDRV INTRMANI OSDVER SNDIMAGE XFILEIO
ATAD INTRMANP PADMAN SSBUSC XFLASH
CDVDFSV IOMAN PS1DRV STDIO XFROMMAN
CDVDMAN IOPBOOT PS1ID SYSCLIB XLOADFILE
CLEARSPU IOPBTCON2 PS1VER SYSMEM XMCMAN
DMACMAN IOPBTCONF PS2LOGO TBIN XMCSERV
EECONF KERNEL RDRAM TESTMODE XMTAPMAN
EELOAD KROM REBOOT TESTSPU XPADMAN
EELOADCNF KROMG RESET TEXIMAGE XRMMAN2
EENULL LIBFI RMRESET THREADMAN XSIFCMD
EESYNC LIBSD ROMDIR TIMEMANI XSIO2MAN
EXCEPMAN LOADCORE ROMDRV TIMEMANP
EXTINFO LOADFILE ROMGSCRT TPADMAN
# cat /sys/rom/rom1/file/*/name | sort | column
CDVDFSV EROMDRV LOADFILE ROMDIR STDIO
CDVDMAN EXTINFO MODLOAD ROMDRV SYSCLIB
DVDCNF FILEIO PADMAN SDRDRV THREADMAN
DVDID IOMAN RESET SIFCMD TIMEMANI
DVDVER LIBSD RMMAN SIFMAN UDNL
EESYNC LOADCORE RMMAN2 SIO2MAN
I tried my best to write a clean-room BIOS for the EE - biostation - but integration with the IOP proved very painful, especiallywhen there is still so much we don't know about the internals of the system.
There's also FPS2BIOS, but that's possibly not safe to touch because it's of unclear license.
On Sun, 26 May 2019, 15:29 frno7, notifications@github.com wrote:
Are there free ROM implementations available?
The ROMVER region and type fields are now nicely resolved with names in the kernel log:
dmesg | grep -E rom.:
rom0: Found 98 files in 3900816 bytes rom1: Found 29 files in 407408 bytes rom0: Version 0170 Europe CEX 2003-02-27
The fields are also available via sysfs https://en.wikipedia.org/wiki/Sysfs:
ls /sys/rom/rom0/version
date number region type
cat /sys/rom/rom0/version/*
2003-02-27 0170 Europe CEX
One can also inspect the raw ROMVER file, using /dev/mem http://man7.org/linux/man-pages/man4/kmem.4.html:
grep -l ROMVER /sys/rom/rom0/file/*/name
/sys/rom/rom0/file/3/name
cd /sys/rom/rom0/file/3
ls
data extinfo name size
dd if=/dev/mem bs=$(cat size) iflag=skip_bytes
skip=$(( $(cat data) )) count=1 status=none 0170EC20030227
Or inspect any of the other files in ROM0 and ROM1:
cat /sys/rom/rom0/file/*/name | sort | column
- FILEIO LOGO ROMVER TSIO2MAN
- FNTIMAGE MCMAN SBIN TZLIST
- FONTM MCSERV SECRMAN UDNL
- HDDLOAD MODLOAD SIFCMD VBLANK
- HEAPLIB OSDCNF SIFINIT VERSTR
- ICOIMAGE OSDSND SIFMAN XCDVDFSV
- IGREETING OSDSYS SIO2MAN XCDVDMAN ADDDRV INTRMANI OSDVER SNDIMAGE XFILEIO ATAD INTRMANP PADMAN SSBUSC XFLASH CDVDFSV IOMAN PS1DRV STDIO XFROMMAN CDVDMAN IOPBOOT PS1ID SYSCLIB XLOADFILE CLEARSPU IOPBTCON2 PS1VER SYSMEM XMCMAN DMACMAN IOPBTCONF PS2LOGO TBIN XMCSERV EECONF KERNEL RDRAM TESTMODE XMTAPMAN EELOAD KROM REBOOT TESTSPU XPADMAN EELOADCNF KROMG RESET TEXIMAGE XRMMAN2 EENULL LIBFI RMRESET THREADMAN XSIFCMD EESYNC LIBSD ROMDIR TIMEMANI XSIO2MAN EXCEPMAN LOADCORE ROMDRV TIMEMANP EXTINFO LOADFILE ROMGSCRT TPADMAN
cat /sys/rom/rom1/file/*/name | sort | column
CDVDFSV EROMDRV LOADFILE ROMDIR STDIO CDVDMAN EXTINFO MODLOAD ROMDRV SYSCLIB DVDCNF FILEIO PADMAN SDRDRV THREADMAN DVDID IOMAN RESET SIFCMD TIMEMANI DVDVER LIBSD RMMAN SIFMAN UDNL EESYNC LOADCORE RMMAN2 SIO2MAN
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CEX/DEX is also there in ps3 scene where they supposedly mean retail and debug. Not sure if there's anything behind (though those terms are inside a disassembly maybe?)
SCPH is likely Sony Computer PlayStation Hardware
And DTL.. =debug tool?
Worth mentioning that I would be willing to continue with biostation if people care enough; it seems like a useful thing, but I have difficulties with motivating myself to do something if I'm the only person who will ever use it.
Very simple reminder that it's just 2 decades pcsx2 has been waiting for not needing bios dumping to work.
@ZirconiumX, did you figure out the format of the EXTINFO ROM file? It looks like file metadata, and I would be happy to decode it. Here, for example, looking at the EXTINFO entry for the ROMDIR file:
# cd /sys/rom/rom0/file
# cat 1/name
ROMDIR
# dd if=/dev/mem bs=$(cat 1/extinfo/size) iflag=skip_bytes
skip=$(( $(cat 1/extinfo/data) )) count=1 status=none | xxd
00000000: 0000 4c03 3230 3033 3032 3237 2d31 3933 ..L.20030227-193
00000010: 3035 302c 524f 4d63 6f6e 662c 5053 3230 050,ROMconf,PS20
00000020: 3137 3045 4332 3030 3330 3232 372e 6269 170EC20030227.bi
00000030: 6e2c 6861 6e61 4072 6f6d 2d73 6572 7665 n,hana@rom-serve
00000040: 722f 7e2f 672f 6170 702f 726f 6d00 0000 r/~/g/app/rom...
And the SBIN file:
# cat 4/name
SBIN
# dd if=/dev/mem bs=$(cat 4/extinfo/size) iflag=skip_bytes
skip=$(( $(cat 4/extinfo/data) )) count=1 status=none | xxd
00000000: 0000 0401 0304 0220 0100 0002 ....... ....
@sp193 and @ZirconiumX, regarding QEMU: It currently does Linux user mode emulation for the R5900. This is the most convenient way to compile for the PlayStation 2, because the compiler and all other software run as native R5900 programs, avoiding all problems with cross-compilation.
I'm considering implementing QEMU system mode emulation specifically to test the R5900 Linux kernel. I imagine that the only device in such a configuration would be a serial port, perhaps also USB or ATA, so QEMU would not have an IOP, a Graphics Synthesizer, or anything like that. Like @mirh just noted, there are other emulators that have those devices, but I suspect they are not (yet?) good enough for running a Linux kernel.
@ZirconiumX, in some sense the Linux kernel is a ROM replacement, because it handles everything for the EE without running any ROM code at all. In fact, it completely discards and reclaims the SBIOS. :smile: The SIF, for example, is implemented in drivers/ps2/sif.c and is complete enough to run simple IOP services such as heap allocation that is needed for the Linux USB OHCI device driver. I'm hoping to discard and reclaim the memory for most if not all IOP modules as well, since I think Linux eventually will have better variants of them anyway.
This is a Linux project, so the IOP isn't important here I guess. But the PlayStation 2 IOP will always run Sony's proprietary IOP kernel, regardless of whether Linux advertises that or not. It may replace the EE kernel, but it cannot run the whole PS2 without the IOP.
The EXTINFO structure is known. I also wrote my own tool for building images, called ROMIMG. PCSX2 also has its own code for working on the ROM format, which I also took some information from.
GXemul can emulate a PS2 running Linux to some extent, but it doesn't have USB support which the official kernel requires, so it just hung.
As for the ROM, I'd imagine you'd want to boot Linux first? Sure, you can overwrite the ROM-in-RAM, but you need to get there first.
GXemul can emulate a PS2 running Linux to some extent, but it doesn't have USB support which the official kernel requires, so it just hung.
Oh, nice! USB is optional with the 5.x Linux kernels I'm working on so that shouldn't be problem then.
As for the ROM, I'd imagine you'd want to boot Linux first? Sure, you can overwrite the ROM-in-RAM, but you need to get there first.
Of course. Everything up to actually starting Linux is running a combination of ROM code and other software, such as Free MC boot, and so on.
This is a Linux project, so the IOP isn't important here I guess.
Well, the IOP as a piece of hardware is as important as ever, also for Linux, but if memory can be reclaimed by discarding unused modules then that is an improvement. More space for useful things. After all, the Linux project is about using the hardware, and not Sony's ROM software. :grin:
But the PlayStation 2 IOP will always run Sony's proprietary IOP kernel, regardless of whether Linux advertises that or not.
I suppose the IOP kernel could be replaced, if one wants to. Why not?
The EXTINFO structure is known. I also wrote my own tool for building images, called ROMIMG. PCSX2 also has its own code for working on the ROM format, which I also took some information from.
Thanks, @sp193! I found ROMIMG and will have look at the EXTINFO format.
@sp193, ROMIMG was indeed helpful and EXTINFO is now decoded in commit 81dd020b2aff3a151ccec53936dc2db58f23e93b and shown in sysfs with commit fc83e56e55d2a8f4194708445979813b679323aa. Would you know what the 0x7f
type means? It is EXTINFO_FIELD_TYPE_NULL
in your code. Few ROM files use it. Why would they have this property?
@mirh, is the PS3 scene active with OtherOS? I have a few PS3 machines with it installed, and would be happy to work on that too.
Uh, well.. Put aside Geoff, the only person doing something "active" with linux that I know is @rxrbln You may want to check this guide then.. It may not sport mainline, but at least way noober people than you got it working.
On the other hand, the big news on the global scene is the recent invention of HFW/HEN which finally opened >3.56 minfw to the world (in addition to providing yet again a software entry point to all fat and slims owners of course). Though (at least for the moment?) you can't get OtherOS++ without CFW.
While we are at it, I'd also like to remember of PSXLinux and vita-whatever.
0x7F seemed to be for the "-" entries, which exists to align the adjacent file at a specific address.
-
files are padding files.
I have a WIP reimplementation of the modules included in the PS2 ROM located here: https://github.com/uyjulian/ps2iop Currently, stubs are pushed to the repository.
It is possible to reload the software currently running in the IOP with other versions using UDNL
. When it is reset, it is running the modules from the boot ROM. A reset -> UDNL
chain is possible, which allow you to make sure that the specific version of modules are loaded.
It may also be possible to run bare-metal ELFs on the IOP (like the romflash
tool on PS2 TOOL models).
The IOPRP.img
file used with UDNL
for loading updated IOP modules has the same filesystem format as the PS2 ROM.
The following files in a SCPH-50004 have the 0x7f
property:
ROM | file index | name | address | type |
---|---|---|---|---|
rom0 | 0 | RESET | 0x1fc00000 |
0x7f |
rom0 | 32 | RDRAM | 0x1fc41000 |
0x7f |
rom0 | 43 | IOPBOOT | 0x1fc4a000 |
0x7f |
rom0 | 46 | TBIN | 0x1fc4b800 |
0x7f |
rom0 | 52 | KROMG | 0x1fc64000 |
0x7f |
rom0 | 54 | KROM | 0x1fc66000 |
0x7f |
rom0 | 56 | VERSTR | 0x1fc7ff30 |
0x7f |
rom0 | 58 | ROMGSCRT | 0x1fc80000 |
0x7f |
rom1 | 0 | RESET | 0x1e000000 |
0x7f |
The alignment seems to be to a page size, typically around 4096 bytes or so, with the curios exceptions of TBIN and VERSTR. Except for the RESET files at index 0, all the files above are preceded with these -
padding files:
ROM | file index | name | size |
---|---|---|---|
rom0 | 31 | - | 16 |
rom0 | 42 | - | 208 |
rom0 | 45 | - | 1200 |
rom0 | 51 | - | 2960 |
rom0 | 53 | - | 832 |
rom0 | 55 | - | 192 |
rom0 | 57 | - | 112 |
Still, the question somewhat remains as to why the 0x7f
is marked in the files following the padding files and what purpose that mark could serve there. Maybe it is some kind of annotation designed for a ROM file layout tool. Perhaps we will never know.
Anyway, the original issue can now be considered fully resolved. Many thanks for all the help! :smile:
@mirh, do you know if any CFW could be configured to default cold boots into OtherOS? As far as I understand it, CFWs such as Rebug only boots into GameOS, which means one always has to click through various menus every time OtherOS is booted. I'm running Gentoo on both the PS2 and the PS3, actually. :grin:
Thanks for your link, @uyjulian! Looks like it is worth studying your implementation.
I am under the vague impression that yes, you can (and indeed René videos don't ever seem to show gameos)
Most of those files have to exist at fixed addresses. I know that RESET must absolutely be at the start of the file, as it contains the bootstrap code that must reside at the standard MIPS reset vector.
Newer PS2s also have DECKARD, which is likely also flagged as such a file.
RDRAM is jumped to, so it must also reside at a known address. Some of the other files like are used by PS mode. It is possible that the PS ROM also expects them at fixed addresses.
ROMGSCRT is used by PS2Linux. From its code, you can tell how it was meant to be resolved.
Kernels like TBIN, KERNEL and IOTBOOT seem to not actually need to be located at fixed places because they are actually scanned for, by RESET.
rom1 belongs to the DVD ROM. Even if that is not the BOOT ROM, it also contains RESET, although that has no code in it.
@sp193, I have just created a new iopmod repository that is specifically made for IOP modules. The ABI is compatible with Sony and PS2SDK modules, but the source code is organised differently. Modern GCC and binutils are used. I intend to write all IOP modules for Linux there, but in principle any kind of IOP module could be compiled with it.
@sp193, interestingly, some European PAL machines report J
in their ROMVER files, for example 0220JC20050620
for SCPH-75004 and 0220JC20060210
for SCPH-77004. These are not Japanese machines. All other European PAL machines I have seen report E
:
The Japanese SCPH-37000 L reports J
. All run the Linux 5.1 kernel successfully, as I am preparing #1.
I guess some other method is needed to determine the region of the machine.
All European CEX machines are known to have an E there. But because the PlayStation was made by Japan, so they default to Japanese defaults when the actual value cannot be resolved.
I do not know why you need to know the region, but you should know that there are various region types for the PS2. For example, we have the regions for the ROM, discs, CSS, video mode and MagicGate. The ROMVER letter cannot be used in all cases.
In older PS2s, it used to be that the ROM was tailored for the specific region. From v1.80 (PSX) and later (SCPH-50000), the OSDSYS was changed to check OSDVER for the release region and language. From v2.20 (SCPH-75000), the ROM itself gets manipulated by the IOP to reflect input from the MECHACON.
If you got a 'J' by reading the ROMVER from the EE, that could be due to the gimmick by the IOP to change the letter. In that case, the only correct way to read the ROM would be to access it from the IOP itself.
If you got a 'J' by reading the ROMVER from the EE, that could be due to the gimmick by the IOP to change the letter
it seems that Mechacon patches bootrom on boot. This can be proved by the recently discovered feature on the slim DTL-H console which allows changing console region by holding a special button combination on boot. After changing the region, mechacon patches BOOTrom on the fly by changing 2 bytes:
But it seems that these patches are ignored when accessing from the EE, cause from the EE side we are reading real BOOT ROM content (not patched on the fly). It looks like all BOOT ROMs in all later slims are the same. Not patched ROM is using J as a region:
As for me reading BOOT ROM from the EE side is more correct, cause we are touching real BOOT ROM content in that way. And we can determine the region by reading NVRAM instead or call some additional command.
Thanks, @AKuHAK. Your findings make sense to me, and I agree that the real ROM appears to the correct one to use. NVRAM support remains to be implemented. By the way, the ROM is used for several purposes in the Linux kernel, for example to prelink the necessary IRX files as explained in IOPMOD issue #1.
@frno7 Just some comments from ROM0 and ROM1 current implementation:
The only hardcoded value is ROM0_BASE
other values are calculated:
ROM1 can be missed, for example on SCPH-10000, PSX DESR, all DTL-H machines
ROM1 also can vary in size, early units have 2Mb, while later units have 4Mb
ROM0 also isn't of fixed size:
more information about how it is actually calculated in this code snippet:
and later, ROMGetHardwareInfo()
contains more info about possible scenarios.
Thanks, @AKuHAK! Indeed, we’ll have to revisit some hardware assumptions for a few models. After all, we have a page on PlayStation 2 Linux hardware model compatibility, as well as #28 needing to be fixed.
The following piece of code walks the files of a ROM, automatically terminating after the last one:
So as the comments for ROM0_SIZE
and ROM1_SIZE
suggest the size is only an upper bound. The true sum of the sizes of all ROM0 files in for example a particular SCPH-50004 is easily calculated with a small Awk shell script:
# cat /sys/rom/rom0/file/*/size | awk '{ s += $1 } END { print s }'
3900175
which is close to 4 MiB, in this example. ROM1 in the same machine is much smaller, only summing to 407171 bytes. Are some models really 10 times larger than this? Which one?
The Linux kernel is more capable with the ROM files: it can for example also list all IRX symbols for all ROM object files, to determine which ones to automatically prelink when loading a supplied IRX file. So IOP device drivers need not worry about any ROM symbol dependencies at all.
I just wrote an article on the Graphics Synthesizer for the wiki. I’m going to write a similar one for the ROM files soon.
ROM1 in the same machine is much smaller, only summing to 407171 bytes. Are some models really 10 times larger than this? Which one?
Oh, probably there are some problems with terminology :)
There are 2 big chips inside PS2: DEV2
and DEV1
. They can be 2Mb or 4Mb in size. The size always is a multiplication of 1Mb, don't remember if I saw 1Mb chips, probably some Namco Arcades has 1Mb, but I am not sure.
DEV2
chip usually contains ROM0
(aka BOOTROM). It is possible that it doesn't fill the whole 4Mb chip and the end bytes become zero-filled. DEV2 is always mapped into memory at address 0x1fc00000. You set up the maximum size as 4Mb, but in some cases, it can be dangerous to read the 2Mb chip after its end. This can be, for example in case of PS2Tool if the user flashed incorrect chip firmware. It will be safer to calculate Maximum Size from function GetSizeFromDelay(SSBUSC_DEV_BOOTROM);
which always returns DEV2 chip actual size. Also, there can be some interesting information after ROM0 ended but before DEV2 ended. In the case of PS2TOOL that has an option to write chip firmware, there can be some leftover traces from earlier firmware. This, of course, can be skipped - this is not very useful data anyway, I just want to explain how things are working in detail.
As for DEV1 - things get worse. You assume that it starts from address 0x1e000000, but this is not true, address can vary and can be different in different consoles. DEV1 mapping address can be found by calling GetBaseAddress(SSBUSC_DEV_DVDROM);
Next, the size of the chip also always is larger than 1Mb, it can be calculated by GetSizeFromDelay(SSBUSC_DEV_DVDROM);
. This size can be wrong and larger, in some cases, it returns mirrored chip sizes (so it can be even 16Mb for slims).
Next, you mentioned that you get ROM1 maximum size 407171, it is true, but you didn't read the whole information from DEV1:
The DEV1 contains the rom1, rom2, and erom regions, and these regions exist in this order within the DEV1 chip. The rom2 region only exists on Chinese consoles. (TOOL consoles have DEV1 installed, but it contains no filesystem and contains hardware IDs at specific offsets). EROM region is encrypted (Encrypted ROM) and it is large - almost 4Mb in size. It actually contains DVD Player firmware in encrypted form.
The most critical problem - ROM1 start address, it can be wrong and you will not be able to properly read rom1. If you don't care about erom and about non-standard chip content, other functions can remain intact, but they will be only assumptions.
Linux only actually uses ROM files such as LOADCORE
, SIFMAN
and a handful related ones. They are for IOP memory allocations, threads, DMA transfers, and suchlike. I believe all of them are always in ROM0. Other ROM files for peripherals such as USB, gamepads, etc. are ignored since Linux has its own IRX modules for those. Maybe there will be some complications for DVD devices, as in #23, but that will come later.
So ROM1 is only ever used by people who are curious and want to examine their machines themselves. I just wrote an article on PlayStation 2 read only memory (ROM) for the wiki, with some examples on how that can be done.
Obviously the ROM1 implementation is currently a bit simplistic and imperfect, so we’ll have to revisit it when I or someone else want to deep dive into it. Never mind ROM2. :smile:
The machine field in /proc/cpuinfo is currently set to unknown:
Set the machine field to the PlayStation 2 model, such as SCPH-50004 or SCPH-77004.
Retrieving the model seems to require some level of IOP support, see #11.
Use the sysfs pseudo file system to display further hardware revision information?