Closed frnsys closed 3 months ago
What's very strange here is that the "relating to the life around them" is not even from this project, it's from the "Environmentalist Curriculum" project
A couple other reports of this problem, waiting to get some session ids to try and reproduce
So it's definitely a mixture of the crypto mining policy dialogue and the environmentalist curriculum dialogue:
We've got a lot of extra graphics cards now, not sure what to do with them.
People are learning about their local ecology and finding better ways of interacting and relating to the life around them.
So I thought I'd be able to reproduce this by having the crypto and env curriculum finishing at the same time, but that didn't reproduce it.
Trying to think through what could cause output like this, the best I can come up with is that revealChars
in Dialogue.vue
is somehow called twice, which would mean that play
is called again
Like somehow you advance to a new dialogue when the first one hasn't finished playing
Subtracting out the known text for the Ban Cars policy outcome event ("There has been a rapid decline in mortality from diabetes and coronary heart disease...") leaves us with:
To have achievedour vision ofHalf Earth...I'm speechless.
Which is from the Half Earth policy outcome event.
I believe the matching session id for this is: 6e63e475-255e-b32b-2461-50def86fb9f2
These were completed that year:
Half-Earth: ('Active', 0, 0)
Zoopolitical Education: ('Active', 0, 0)
Vegan Mandate: ('Active', 0, 0)
Ban Cars: ('Active', 0, 0)
Marine Protected Areas: ('Active', 0, 0)
Remediate Damaged Ecosystems: ('Active', 3, 0)
Not all of these are Policies, but the overlapping text in both cases were both from Policies. I don't know if that's significant
I'm guessing something is breaking with the dialogue text animation
Side note: that effect should have an abs value for the percent