Open sgitkene opened 2 weeks ago
I'm trying to really stress land usage in a run and found myself at a point where I didn't have any apparent consequences from overusing land.
Despite the land usage being over 100, all facilities seem to still produce.
[2055] political_capital: 333 -> 409 protected_land: 0.71999997 -> 0.7188889 emissions.as_gtco2eq: -16.610115 -> -18.431108 production: Fuel: 3.50 -> 3.96 Electricity: 75.08 -> 90.60 Plant Calories: 446.97 -> 455.01 Animal Calories: 3.87 -> 4.09 output_demand: Fuel: 3.50 -> 3.96 Electricity: 75.08 -> 90.60 Plant Calories: 446.97 -> 455.01 Animal Calories: 3.87 -> 4.09 production_surplus: Plant Calories: 0.00 -> 0.00 resource_demand: Land: 34.44 -> 34.83 Water: 21102.44 -> 22201.36 Electricity: 52.01 -> 58.13 Fuel: 2.39 -> 2.86 resources: Land: 29.12 -> 29.24 Electricity: 75.08 -> 90.60 Fuel: 3.50 -> 3.96 resource_surplus: Land: -5.32 -> -5.59 Water: 24397.56 -> 23298.64 Electricity: 23.07 -> 32.46 Fuel: 1.11 -> 1.10 feedstocks: Oil: 600.96 -> 598.99 Thorium: 5.81 -> 5.80 Natural Gas: 619616.12 -> 618813.94 events: Added "Ally - The Accelerationist" Added "First 100m-Inhabitant City" Added "Environmental Injustice - Copper" Added "Feminist Citizen-Scientists" extinction_rate: 27.879076 -> 25.998642 temperature: 1.4252007 -> 1.3567556 outlook: 75.67902 -> 76.38071 projects: Space Colony: status: Building -> Finished active_outcome: None -> Some(1) Continental Smart Grid: status: Building -> Finished active_outcome: None -> Some(0) Underwater Biosphere: status: Inactive -> Finished active_outcome: None -> Some(0) Soil Fertility AI: status: Inactive -> Finished active_outcome: None -> Some(0) Direct Air Capture: level: 2 -> 3 Energy Quotas: level: 2 -> 1 De-Extinction Program: status: Inactive -> Finished active_outcome: None -> Some(0) Space Elevator: status: Building -> Finished active_outcome: None -> Some(0) processes: Cellular Meat: mix_share: 10 -> 15 Organic Livestock Ag: mix_share: 10 -> 5 Production Mix: [Fuel] Green Hydrogen:5 Natural Gas:4 Petroleum:11 [Electricity] BECCS:5 Solar PV:14 Thorium Nuclear Power:1 [Plant Calories] Organic Crop Ag:11 Smallholder Farms:9 [Animal Calories] Cellular Meat:15 Organic Livestock Ag:5
Stats screen also indicates land overusage, albeit to a lesser extent.
Or is this just the fix from #298 in play?
huh weird. The improved planning algorithm should help but it shouldn't completely eliminate shortages if there isn't enough land. I'll take a look
I'm trying to really stress land usage in a run and found myself at a point where I didn't have any apparent consequences from overusing land.
Despite the land usage being over 100, all facilities seem to still produce.
Stats screen also indicates land overusage, albeit to a lesser extent.