Please describe use-case:
When a room or other region is entered/exited on a map, I would like to change
the sound track, use an alternate palette, or present a message to the user.
While presenting messages is easily included as part of the object or terrain
framework, music/palette triggers are not something commonly available.
Ideally, it could even be leveraged to start a predefined script using NPCs for
actors. It could also be useful to mask the normally retained contents of a
room. (The room has a "thing" in it, but when you leave the room you forget
that fact. -- Such a feature would be a way to work with the
room-specific-palette when outside of the room.)
Original issue reported on code.google.com by yam...@gmail.com on 2 Aug 2012 at 9:16
Original issue reported on code.google.com by
yam...@gmail.com
on 2 Aug 2012 at 9:16