Closed Truncated closed 1 year ago
Hi thanks for submitting the bug.
This is something currently I can't really solve. Syrinscape does not provide a way to play mood for single player. Meaning, if there are two tokens, each triggering different ambient sound there is no defined way to decide which mood should be played.
I will keep this issue open tho, because I should somehow prevent from creating such a ambient sound.
Fixed in 0.4.0-beta2
For now SyrinControl will play only one audio sound - the one that is the loudest - for all players.
Describe the bug
When an ambient sound is made from an imported soundset sound, the ambient audio item triggers but the psuedo-audio .wav path "syrin-scape-not-a-path.wav" returns a 404 error, so nothing is played.
On load, recieves error of : GET https://localhost:23232/syrinscape-not-a-real-path.wav 404 (Not Found) Foundry VTT | Failed to load audio node
Manually playing it from the Audio Playlists works as expected; connection does function otherwise.
To Reproduce
Expected behavior When the player token moved into the borders of the sound circle, it should start hearing the audio at a low volume. This volume should climb to the configured maximum as the token moved closer to the ambient audio center point.
Screenshots Playing manually
Stopped manually, then went to player near ambiant sound... nothing, online player never gets a message.
Tried Find the Culprit...
Details
OS: Win 10
Browser Chrome (logged in as GM directly to Foundry server, running locally)
Module version: 0.4.0-alpha-3
[X] Does it work in Safety Mode (without other plugins enabled) - No, it does not.
[x] I did read FAQ - https://github.com/frondeus/fvtt-syrin-control/wiki/Frequently-Asked-Questions
Logs
Additional Context I have https enabled with a cert to a host name I own. The link generated here shows localhost, but I'm going to start testing with browsers logging in from different machines to see if the GM direct app window is the issue.