Closed arcanjl closed 1 year ago
Support for Monk's Active Tiles would be amazing!
I thought it would if it was local...
Actually, I have tried using a macro. It works for elements but not for moods. The game.syrinscape
object exposes playElement
but not playMood
.
If what you want is to play an element, the macro will do the job.
game.syrinscape.playElement(args[0]);
Synrinscape play element
Execute macro
and select your new macroEdit: you may need the advanced macros plugin to support arguments in macros.
In my case, I'm stuck because I'd like to trigger a mood and not an element.
That’s great. Thank you. I am in your boat, but if I do a trap or something I know how now ☺️👍🏼
Actually, I have tried using a macro. It works for elements but not for moods. The game.syrinscape object exposes playElement but not playMood.
This is no longer true. It has been added in 0.4.0-alpha1
Anyway, I haven't tested interop with Monks Tiles yet, so I need to check it before I let you know what went wrong.
Bardzo Dziękuję. Looking forward to see that API exposed. That's great news indeed!
That is awesome! Can I buy you a coffee?
Hello there,
What I would do, now that I have tested different things, is import a mood in to a playlist then in a Monk's tile, add, Play Playlist item on a click of the mouse. Or any other trigger for that matter.
Instead of "Play sound file" please use "Play Playlist":
That action works as intended. I will not implement support for "Play sound file" because syrinscape mood is not a single wav
track - it is a set of multiple sounds played independently.
Trying to get a tile to play music. Works for all the sounds I have locally, but not a syrinscape.![image](https://user-images.githubusercontent.com/29612539/217609629-bbdcba9b-2241-4c53-9606-02fea922a374.png)