i have problems with a few players having 100+ villagers when they are alone np it runs fine but when others join and add their handfull it starts to crash down tps to 10-12 with only 7 players.
My request would be a toggle that i can set
1) normal operation as now, with fixed time set in config
2) TPS dependent...
if tps is under tps limit in config it will add xxx (config?) per second until it can reach the tps
when its above reached tps after xx min (config) it will reduce the timer delay with xx sec (config)
maybe even a kill ai option at TPS Bottom to remove all AI from all villagers until above criticalTPS (config)
Hope i placed it in the right spot.
i have problems with a few players having 100+ villagers when they are alone np it runs fine but when others join and add their handfull it starts to crash down tps to 10-12 with only 7 players.
My request would be a toggle that i can set
1) normal operation as now, with fixed time set in config
2) TPS dependent... if tps is under tps limit in config it will add xxx (config?) per second until it can reach the tps when its above reached tps after xx min (config) it will reduce the timer delay with xx sec (config)
maybe even a kill ai option at TPS Bottom to remove all AI from all villagers until above criticalTPS (config)
thank you for reading even if not possible :)