Closed Drikani closed 2 years ago
Same here!
There were a number of changes in 1.18 with regards to view distance, i.e. the introduction of 'simulation distance'. That's the cause of the incompatibility - I will be looking into updating the plugin soon
join the waiting
I've done most of the work for updating to 1.18 now. It'd be nice to have some people test it before I release it to Spigot - download is here (you'll just need to extract it from the zip archive): ViewDistanceTweaks-1.3.4-SNAPSHOT.zip.
I've updated all of the wording in the plugin to now use "simulation distance" and "view distance" as appropriate, including in the config.
A slightly annoying feature with 1.18 is that every time the client receives a new view distance packet from the server it refreshes all of the client's chunks, which is quite jarring to players. Because of this I've had to try to trick the client into thinking the view distance is always at maximum configured value (world-settings.{world}.view-distance.maximum-view-distance
in the config). As a consequence, players may notice that client side fog doesn't always line up with the edge of the part of the world they're in, but this is the better alternative unfortunately. If you're just using the plugin to adjust simulation distance this isn't a worry.
I've done most of the work for updating to 1.18 now. It'd be nice to have some people test it before I release it to Spigot - download is here (you'll just need to extract it from the zip archive): ViewDistanceTweaks-1.3.4-SNAPSHOT.zip.
I've updated all of the wording in the plugin to now use "simulation distance" and "view distance" as appropriate, including in the config.
A slightly annoying feature with 1.18 is that every time the client receives a new view distance packet from the server it refreshes all of the client's chunks, which is quite jarring to players. Because of this I've had to try to trick the client into thinking the view distance is always at maximum configured value (
world-settings.{world}.view-distance.maximum-view-distance
in the config). As a consequence, players may notice that client side fog doesn't always line up with the edge of the part of the world they're in, but this is the better alternative unfortunately. If you're just using the plugin to adjust simulation distance this isn't a worry.
ok seems to be working on paper 1.18.1. no errors in console and logs successfully changing distance
I've done most of the work for updating to 1.18 now. It'd be nice to have some people test it before I release it to Spigot - download is here (you'll just need to extract it from the zip archive): ViewDistanceTweaks-1.3.4-SNAPSHOT.zip.
I've updated all of the wording in the plugin to now use "simulation distance" and "view distance" as appropriate, including in the config.
A slightly annoying feature with 1.18 is that every time the client receives a new view distance packet from the server it refreshes all of the client's chunks, which is quite jarring to players. Because of this I've had to try to trick the client into thinking the view distance is always at maximum configured value (
world-settings.{world}.view-distance.maximum-view-distance
in the config). As a consequence, players may notice that client side fog doesn't always line up with the edge of the part of the world they're in, but this is the better alternative unfortunately. If you're just using the plugin to adjust simulation distance this isn't a worry.
Seems to do its thing ;-) (1.18.1 Paper) Only missing is the distance-changes within the logs\latest.log
Do you have log-changes
set to true in the config? It is disabled by default
I've done most of the work for updating to 1.18 now. It'd be nice to have some people test it before I release it to Spigot - download is here (you'll just need to extract it from the zip archive): ViewDistanceTweaks-1.3.4-SNAPSHOT.zip.
I've updated all of the wording in the plugin to now use "simulation distance" and "view distance" as appropriate, including in the config.
A slightly annoying feature with 1.18 is that every time the client receives a new view distance packet from the server it refreshes all of the client's chunks, which is quite jarring to players. Because of this I've had to try to trick the client into thinking the view distance is always at maximum configured value (
world-settings.{world}.view-distance.maximum-view-distance
in the config). As a consequence, players may notice that client side fog doesn't always line up with the edge of the part of the world they're in, but this is the better alternative unfortunately. If you're just using the plugin to adjust simulation distance this isn't a worry.
I think the placeholders are being used the wrong way? My no_tick placeholder is showing the viewdistance instead of sim distance and vice versa
I'll change the placeholder names to reflect the new naming to avoid future confusion. Mojang have gone against Paper's convention of naming, so what is now called 'view distance' is the equivalent of what we call 'no-tick view distance' and what is now called 'simulation distance' is what we used to call 'view distance'
Do you have
log-changes
set to true in the config? It is disabled by default
My bad ;) Didn't look that far, was too enthousiastic to see vdt was back available :D All good.
Tnx man! & Kudos to the great work!
I'll change the placeholder names to reflect the new naming to avoid future confusion. Mojang have gone against Paper's convention of naming, so what is now called 'view distance' is the equivalent of what we call 'no-tick view distance' and what is now called 'simulation distance' is what we used to call 'view distance'
Jesus that's confusing lol. So simulation distance is the old no-tick?
Other way around - simulation distance is the ticking distance, view distance is the non-ticking distance. There's a guide here: https://eternity.community/wp-content/uploads/2021/12/ViewDistance-2.png
I've used the Plugin a lot since it hase been released and love it, but on 1.18 it does not load anymore.
Is there an updated planned for the new update? The new worldgeneration would greatly benefit from a high viewing distance.
I am running the Server with the itzg\minecraft Docker container with Docker Version 20.10.7. Java is Version 17.
Thank you very much for your work on the Plugin and I hope this is only a small problem to fix. Keep up the great work.
Below you can find the exception:
Here is my configuration that worked so far without a problem: