If the player is generating new chunks, this is when TPS is most likely to drop.
It would be cool to see VDT able to proactively limit the amount of worldgen chunks being generated, BEFORE the tps starts to drop causing issues for others.
E.g. generated chunks have a view distance of X, and ungenerated chunks will not generate unless within Y.
If the player is generating new chunks, this is when TPS is most likely to drop.
It would be cool to see VDT able to proactively limit the amount of worldgen chunks being generated, BEFORE the tps starts to drop causing issues for others.
E.g. generated chunks have a view distance of X, and ungenerated chunks will not generate unless within Y.