frostbone25 / Unity-Baked-Volumetrics

A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
MIT License
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Volumetric effect not dislaying correctly in VRC VR mode #6

Open nalnalas opened 2 days ago

nalnalas commented 2 days ago

(Not sure if this is user error or a bug!)

In VRChat VR mode, the volumetrics only appear on the far left of the left eye (see image below). You can kind of see the fog blending between green/blue on that far left edge as intended, changing the density also effected this area of the screen so I am fairly confident it is the volumetric effect rather than some other unrelated visual bug.

photo_2024-11-13 08 51 46

Otherwise, everything is working generally as intended using a 2D camera or non-VR mode (see bottom right of image).

photo_2024-11-13 08 53 16

frostbone25 commented 1 day ago

Thank you for reporting, I will look into this1