Closed FunkyMuse closed 1 month ago
we never tried since bittorrent apps are not allowed on ios. I suppose you want to take a look at the swig folder and then inside there's a jam config file for .dylib (macOS) for the closest to what you need to compile for iOS.
I've developed zero code on iOS :(
you'd probably have to make a similar file to this, for IOS builds
https://github.com/frostwire/frostwire-jlibtorrent/blob/master/swig/build-macos-arm64.sh
I'd suggest naming it
build-ios-arm64.sh
and the config one, config/ios-arm64-config.jam
hope you can get something going, would be awesome bringing jlibtorrent to iOS
Thanks for the info, I'm building something using https://www.jetbrains.com/kotlin-multiplatform/
I'm targeting iOS, Android phones, tablets, TV, Desktop (macos, windows and Linux), previously I've used this library only for Android phones, TV and tablets, but now that Compose UI is multiplatform I'm targeting more platforms.
If the MacOS build you've suggested works also on iOS that'll be a blast, also https://www.zdnet.com/article/apple-hints-that-ios-17-2-will-enable-sideloading-apps-but-not-for-everyone/.
The idea is to share most of the torrent code with the exception of the way they're downloaded on Android only.
I'll see how it'll go, my work is an adaptation of https://github.com/masterwok/simple-torrent-android
If the MacOS build you've suggested works also on iOS that'll be a blast
If that worked it'd be a blast indeed, I doubt it will though, but it can be a reference to do the build for iOS.
After developments in the EU, against the monopolistic behavior of the apple store it seems we should start taking seriously adding an iOS build :)
After developments in the EU, against the monopolistic behavior of the apple store it seems we should start taking seriously adding an iOS build :)
You're right. Oh, totally forgot about this, been busy with other stuff.
I'm on a vacation till end of June, feel free to take over.
Closing in favor of https://github.com/frostwire/frostwire-jlibtorrent/issues/293
Hello, can this library be incorporated into an iOS application?
Is there a guide how to do so or anything if possible?