frozn2hu / glidehqplusglitch64

Automatically exported from code.google.com/p/glidehqplusglitch64
0 stars 0 forks source link

Top Gear Overdrive #148

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Using official ini, there will be garbage display & flickering around the 
border during gameplay(image1).

I suggest adding the following:
swapmode = 2
fb_smart = 1
fb_hires = 1

It will make the border black and there is no flickering to affect gameplay.

Original issue reported on code.google.com by pokefan0...@gmail.com on 16 Sep 2010 at 8:06

Attachments:

GoogleCodeExporter commented 8 years ago
This will fix the in-game border issue but not the menu border because 
buff_clear=0.

Original comment by pokefan0...@gmail.com on 16 Sep 2010 at 8:14

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
nice hack :)

Original comment by oliviery...@yahoo.fr on 23 Oct 2010 at 9:57

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Menu transitions are based on changing VI_H_VIDEO_REG between frames, which is 
probably not supported by Glide64.

Original comment by spovali...@gmail.com on 5 Nov 2010 at 9:44

GoogleCodeExporter commented 8 years ago
Does menu transition works correctly in your plugin e.g. MIA jumping screen ?

Original comment by pokefan0...@gmail.com on 5 Nov 2010 at 10:03

GoogleCodeExporter commented 8 years ago
Yeah, currently both Mia Hamm Soccer and Top Gear Overdrive are supported. I 
fixed Top Gear Overdrive this morning.

Original comment by spovali...@gmail.com on 5 Nov 2010 at 10:47

GoogleCodeExporter commented 8 years ago
Great.
I suppose Gonetz have your codes and will be able to implement it in Glide64 
too.

Original comment by pokefan0...@gmail.com on 5 Nov 2010 at 11:00

GoogleCodeExporter commented 8 years ago
Hmm i suppose now it can be fixed :)

Original comment by oliviery...@yahoo.fr on 6 Nov 2010 at 10:21

GoogleCodeExporter commented 8 years ago
Here a video from real N64:

http://www.megaupload.com/?d=M31SJDG0

Original comment by oliviery...@yahoo.fr on 7 Nov 2010 at 12:36

GoogleCodeExporter commented 8 years ago
No longer required.
You can close as invalid.

Original comment by pokefan0...@gmail.com on 24 Nov 2010 at 10:48

GoogleCodeExporter commented 8 years ago
This issue could be accepted I think, no?

Original comment by oliviery...@yahoo.fr on 28 Mar 2011 at 3:40

GoogleCodeExporter commented 8 years ago
Menu transitions are based on changing VI_H_VIDEO_REG between frames, which is 
probably not supported by Glide64

this is the fact to take in account. I do think this can be implemented (?)

Original comment by oliviery...@yahoo.fr on 6 May 2011 at 5:08

GoogleCodeExporter commented 8 years ago
Yes, it's not supported by Glide64.
I suppose it's possible to implement.

Original comment by gon...@ngs.ru on 7 May 2011 at 1:49

GoogleCodeExporter commented 8 years ago
I check LLE on this game but there alot of horizontal lines cutting across the 
image and image truncation, missing graphics etc - maybe there is a newer LLE 
that fix it.

I attached images from MyGlide64

Original comment by pokefan0...@gmail.com on 6 Dec 2011 at 10:39

Attachments:

GoogleCodeExporter commented 8 years ago
works in MyGlide64

Original comment by pokefan0...@gmail.com on 7 May 2012 at 1:58