frozn2hu / glidehqplusglitch64

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Turok 3 - Graphical Glitches #219

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
There are two graphical glitches that I know of.  First one is the at the 
Acclaim logo in the introduction.  The other one is the "ghosts" that rise up 
after killing an enemy.  I'm not sure if it's related to the high resolution 
mode (have not tested it in the low resolution), but this problem does not 
exist in Jabo's Direct3D 8 Version 1.6 Plugin.  That is to say I believe the 
rendering in Jabo's Plugin is more correct.

Original issue reported on code.google.com by Aktan...@gmail.com on 25 Nov 2010 at 12:22

GoogleCodeExporter commented 8 years ago
I forgot to mention what was wrong with the logo and "ghosts".  They both seem 
to be invisible.  The logo is hard to see and the "ghosts" are too transparent 
to really notice them.

Original comment by Aktan...@gmail.com on 25 Nov 2010 at 12:26

GoogleCodeExporter commented 8 years ago
Please give me a savestate for the "transparent ghost" problem.

Original comment by gon...@ngs.ru on 15 Mar 2011 at 3:59

GoogleCodeExporter commented 8 years ago
I'll make one in a bit, though I don't see why it is needed.  Just play the 
game, and kill one enemy.  When an enemy dies, it drops dead, and a ghost 
appears for a few seconds.  That is the ghost I am talking about.  It is hard 
to see that ghost, though it might be related to the lighting.

Original comment by Aktan...@gmail.com on 15 Mar 2011 at 4:12

GoogleCodeExporter commented 8 years ago
Here is a save state.  The dog's ghost is suppose to rise, but you barely see 
it in Glide64.  If you switch to Jabo, you can see it more clearly.

Original comment by Aktan...@gmail.com on 15 Mar 2011 at 10:04

Attachments:

GoogleCodeExporter commented 8 years ago
Thanks! The fix will be ready soon.

Original comment by gon...@ngs.ru on 18 Mar 2011 at 4:49

GoogleCodeExporter commented 8 years ago
This issue was closed by revision r218.

Original comment by gon...@ngs.ru on 18 Mar 2011 at 4:31