When you start texture dumping for a game e.g.F1 WORLD GRAND PRIX2 that has no
cache file in the plugin cache folder e.g. F1 WORLD GRAND
PRIX2_MEMORYCACHE.dat, it will dump all available textures.
If the texture has been cached in e.g. F1 WORLD GRAND PRIX2_MEMORYCACHE.dat,
and start dumping from the same place as before, you will probably get 0
texture.
Is this supposed to be normal or look more like a bug?
Original issue reported on code.google.com by pokefan0...@gmail.com on 18 Mar 2011 at 5:37
Original issue reported on code.google.com by
pokefan0...@gmail.com
on 18 Mar 2011 at 5:37