What steps will reproduce the problem?
1. start a battle on a battlefield (for example the blackthorn gym)
2. (just watch the fire torches)
What is the expected output? What do you see instead?
the torch with the fire, the animation of fire actually its still. like if the
texture where made of glass with a light bulb inside. where should be fire
around it. the color goes from state to stage but still the animation its like
the fire of the attacks flamethrower for an example.
What version of the product are you using? On what operating system?
glide64 r232 on 1964 ultrafast v3/1964mod 1.43 on windows xp pro sp3 x86
Please provide any additional information below.
lol i recovered my attachments so leaving one screenshot with a random plug in
and the glide64 to show (even still) how it should look just to give you an
idea.
Original issue reported on code.google.com by andresan...@gmail.com on 8 Apr 2011 at 11:12
Original issue reported on code.google.com by
andresan...@gmail.com
on 8 Apr 2011 at 11:12Attachments: