Open GoogleCodeExporter opened 8 years ago
It seems the fullscreen resolution has to match the window resolution for the
above scene so that switching between fullscreen and windowed will work
correctly.
Is this normal?
If it is, you can close this issue.
Original comment by pokefan0...@gmail.com
on 27 Oct 2011 at 3:18
Since this may be related, I will add that:
Windowed settings below 640x480 only show a fraction of the screen in windowed
mode if switched while already playing a rom
Original comment by shinra35...@gmail.com
on 29 Nov 2011 at 11:33
Gonetz,
It is now fixed by r270.
switching between window and fullscreen using different resolution works for
both games as describe above.
Pls close this issue.
Original comment by pokefan0...@gmail.com
on 3 Dec 2011 at 2:07
For Pilot Wings, if you use a fullscreen resolution > window resolution e.g.
1920x1200 vs 1600x1024, after switch back to windowed mode causes flickering of
texture underneath the black border at the upper right corner.
Original comment by pokefan0...@gmail.com
on 3 Dec 2011 at 3:27
Same thing happens to Kirby64 when switching back from fullscreen to window
mode where fullscreen resolution > window resolution.
The flickering is more serious.
Original comment by pokefan0...@gmail.com
on 3 Dec 2011 at 10:33
It affects Pokemon Stadium 2 as well.
I think it affects all games with buff_clear=0 because previous image in the
buffer is probably not cleared and viewport offset of 0 probably doesn't match
such games with non-zero upper bound?
Original comment by pokefan0...@gmail.com
on 3 Dec 2011 at 11:07
One of my 1964mod clash with your r270 fix but I got that sorted out.
Still r270 does cause certain portion of black border to be removed exposing
the underneath image(from previous frame) as a result of switch back from
fullscreen to window mode.
Original comment by pokefan0...@gmail.com
on 3 Dec 2011 at 11:36
I did not try widescreen fullscreen resolutions. For 4:3 I have no problem when
switching back from fullscreen to window mode where fullscreen resolution >
window resolution. Tested with Pilot Wings, Kirby64 and others.
Original comment by gon...@ngs.ru
on 4 Dec 2011 at 8:58
If I use 1280x960 for both windowed and fullscreen, switching back and forth
between windowed & fullscreen - no problem, no flickering at the exposed side
border.
If I change the fullscreen resolution to say 1600x1024 or 1920x1080, switch
back to windowed mode from fullscreen mode will see the exposed side border
e.g. Pilot Wings(U), flickers for the underneath image.
Kirby flickers worst even even if both matches at the intro video where the
image frame turns black when you switch to fullscreen mode.
Original comment by pokefan0...@gmail.com
on 4 Dec 2011 at 10:58
Attachments:
Regarding Kirby: I know why the image frame turns black when you change window
mode. The frame rendered only once, not each frame, and than it just remains on
screen while only picture inside the frame is updated. When you switch window
mode, a new frame buffer created and the frame disappears.
Regarding flickering: I can't fix issue which I can't reproduce.
Original comment by gon...@ngs.ru
on 4 Dec 2011 at 2:37
I know the flickering happens after r270.
Since you are unable to reproduce, I will have to figure it out myself.
Please close this issue.
Original comment by pokefan0...@gmail.com
on 4 Dec 2011 at 2:57
>I know the flickering happens after r270
This is very strange. r270 adds only these lines:
if(nvidia_viewport_hack && !render_to_texture)
{
glViewport(0, viewport_offset, viewport_width, viewport_height);
nvidia_viewport_hack = 0;
}
Viewport set can not cause flickering.
The only exception is grDrawVertexArrayContiguous. My commit slightly changes
logics here. You may try to revert changes for grDrawVertexArrayContiguous, may
be it will help. I see no other suspicious place.
Original comment by gon...@ngs.ru
on 5 Dec 2011 at 6:24
It seems the only way to stop the flickering is to set windowed and fullscreen
resolution to be the same.
Another thing is removing "viewport_offset = 0;" from main.cpp that you added
help Pilot Wings where the bottom black layer will not open a horizontal gap
showing the image below when switch back from fullscreen to windowed. When in
windowed, my game viewport offset=23 and fullscreen viewport offset=0, so I
remove it and it seems to help.
Original comment by pokefan0...@gmail.com
on 5 Dec 2011 at 8:10
Even Mario Golf is the same i.e. all games with buff_clear=0, it will flickers
when switch back from fullscreen to windowed mode if fullscreen resolution !=
windowed resolution.
For testing, I set buff_clear=1 for Kirby64 and it did not flickers.
Is it possible to clear depth buffer or something when the switch back occurs?
I think it clears buffer when switching from windowed to fullscreen.
Original comment by pokefan0...@gmail.com
on 5 Dec 2011 at 10:02
Pilot Wings and Kirby64 flickering same as TGR2 - works in MyGlide64
Original comment by pokefan0...@gmail.com
on 7 May 2012 at 1:49
Original issue reported on code.google.com by
pokefan0...@gmail.com
on 27 Oct 2011 at 4:54Attachments: