frozn2hu / glidehqplusglitch64

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Zelda MM: Lens of Truth doesn't work with Djipi hires #315

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
see screenshot 06
screenshot 07 - same settings, but without hires
screenshots 1, 2, 3 - plugin settings

project64 v1.6
glidehq(final)

Posted also in Djipi's thread:

http://www.emutalk.net/threads/53556-Merry-Xmas-OOT-2011-and-MM-2001?p=443989&vi
ewfull=1#post443989

Original issue reported on code.google.com by chrono2...@gmail.com on 10 Feb 2012 at 1:35

Attachments:

GoogleCodeExporter commented 8 years ago
It's a bad idea to create hires texture for the LoT. Can't say for sure, what 
is wrong without debugging, but I guess that alpha test just does not pass. The 
texels inside the LoT must be rejected by alpha test, but Djipi made it 'nice', 
texels did not rejected and 'invisible' part of the scene was made truly 
invisible by depth compare.
Solution: make texels inside the circle have the same alpha, as in the original 
LoT texture.

Original comment by gon...@ngs.ru on 29 Feb 2012 at 8:54

GoogleCodeExporter commented 8 years ago
Here is a pj64 savegame for easier debugging

Original comment by franzsch...@gmail.com on 7 Oct 2014 at 2:52

Attachments:

GoogleCodeExporter commented 8 years ago
The difference is that you can see the big Goron without Djipi's texture pack 
and with you can only see the big ice block at the end of the ice bridge.

Original comment by franzsch...@gmail.com on 7 Oct 2014 at 3:23