It is currently possible for an entity to accumulate cycle time (not dwell) while bogging, and be eligible for re-entry into its cycle. The implication of re-entry is that the unit picks up progress where it left off (plus some re-entry time, and the time spent bogging). The other implication is that the unit will pick up and possibly advance in readiness, e.g. it is possible the unit deployed earlier with a normalized dwell of 0.7 for example, then comes back and is re-entered into the available pool at a cycletime with an equivalent 0.9 of its cycle length. The effect is an increased readiness. This is amplified if the re-entry time is 0. We have the effect of increasing readiness with BOG, which is subtle but can impact readiness account and should be considered.
It is currently possible for an entity to accumulate cycle time (not dwell) while bogging, and be eligible for re-entry into its cycle. The implication of re-entry is that the unit picks up progress where it left off (plus some re-entry time, and the time spent bogging). The other implication is that the unit will pick up and possibly advance in readiness, e.g. it is possible the unit deployed earlier with a normalized dwell of 0.7 for example, then comes back and is re-entered into the available pool at a cycletime with an equivalent 0.9 of its cycle length. The effect is an increased readiness. This is amplified if the re-entry time is 0. We have the effect of increasing readiness with BOG, which is subtle but can impact readiness account and should be considered.