sv_hook_register_delay has been introduced in order to avoid noobs spamming their hooks down a shrine in order to be the ones to get all the score for sacrificing. its effect is that hooking will only be registered as an interaction, when the duration having hooked is longer than sv_hook_register_delay ticks.
currently, this applies to everyone (enemies and teammates), but it should be skipped for teammates, in order to have their interactions always be registered right when happening
sv_hook_register_delay has been introduced in order to avoid noobs spamming their hooks down a shrine in order to be the ones to get all the score for sacrificing. its effect is that hooking will only be registered as an interaction, when the duration having hooked is longer than sv_hook_register_delay ticks. currently, this applies to everyone (enemies and teammates), but it should be skipped for teammates, in order to have their interactions always be registered right when happening