You can still use sizeup/sidedown when cl_sbar is set to 0, which produces graphical artifacts (hall of mirrors). This is really ugly and may be confusing to anyone if they happen to play with that setting and accidentally (or willingly) change the viewsize.
We may do the following:
when cl_sbar is set to 0 and viewsize is set to 90 or lower, act as if cl_sbar 1 is set
disable viewsize features altogether when cl_sbar is set to 0
Considering the ammo on the right side moves back into the HUD as the viewsize decreases, I'd think that option number 1 is the most sensible
https://sourceforge.net/p/fteqw/tickets/133/
@eukara wrote on 2022-03-07:
You can still use sizeup/sidedown when cl_sbar is set to 0, which produces graphical artifacts (hall of mirrors). This is really ugly and may be confusing to anyone if they happen to play with that setting and accidentally (or willingly) change the viewsize.
We may do the following:
Considering the ammo on the right side moves back into the HUD as the viewsize decreases, I'd think that option number 1 is the most sensible