Fixes issue #152. As discussed in this issue and explained here, most 3d engines (and model exporters) expect slerp between two quaternions (rotors in this case) to always take shortest path, despite dot product's sign.
Fixes an issue when interpolating between keyframes of animated models.
Fixes issue #152. As discussed in this issue and explained here, most 3d engines (and model exporters) expect slerp between two quaternions (rotors in this case) to always take shortest path, despite dot product's sign. Fixes an issue when interpolating between keyframes of animated models.