Characters can enter various conditions which modify how they interact with the world. The most common effect is a debuff on checks, e.g. -2 on all checks.
Steps to fully implement:
[x] Create command !condition to actively add or remove conditions
[x] Display Conditions on !char show
[x] Check where relevant if a condition should be added or cleared (e.g. on big hp drop, or after failed booze checks)
[x] On checks, check if relevant condition exists and apply modifiers accordingly
Characters can enter various conditions which modify how they interact with the world. The most common effect is a debuff on checks, e.g. -2 on all checks.
Steps to fully implement:
!condition
to actively add or remove conditions