Closed TianQi-777 closed 5 months ago
Same problems.
Hi there. The smpl_rendering.blend is a blender file with necessary rendering settings inside. Actually I uses different blender nodes to build up Physically Based Rending with Cycle Engine inside the Blender file. You can open it in Blender GUI and modify them. I would suggest for basic knowledge in Blender Material Node
and Blender Composite Node
if you like.
Actually the Normal
and Semantic
could be found as Materials in Blender shading. Normal
here is physically corrected in Cycle Engine. The Semantic
map is rendering with vertex color shader.
Open Blender compositing to find the depth
and mask
and visualized_imgs
. Blender will render RGB and Alpha and Depth within one pass. So I move the depth
and mask
into Blender compositor. Mask is just a alpha channel stored in gray scale. Depth here is normalized to [0,1]. You can customize the composite node in Blender GUI.
Thanks for your quick reply and sharing :)
Thank you for your sharing.
I want to know how smpl_rendering.blend is obtained. I ran render_condition_maps.py and found that the depth map and mask map are blender's built-in codes (The implementation for extracting depth map and mask map is not clearly defined in the render_condition_maps.py, and only two output paths are provided. i.e., Depth Output and Mask Output). What should I do if I want to edit and customize the content in smpl_rendering.blend? Is there any corresponding instructions or tutorial links?
Looking forward to your reply :)