fudan-zvg / 4d-gaussian-splatting

[ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
MIT License
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How to implement the figures shown in your paper and any method to visualize 4D gaussians? #53

Open Ma1hn opened 1 month ago

Ma1hn commented 1 month ago

Hi, as the title ask, how to generate figures of the same effect shown in your paper. Do you provide the part of code in your release version? figure. 9 image

Alexander0Yang commented 3 weeks ago

Sorry for the late reply. In this figure, I just rendered the mean and variance of each Gaussian, and manually located the pixels I wanted to display and visualizing their Gaussian function. This process is relatively simple and is not fully automated, therefore we do not contain it in this repository.