fufihiuse / Slorpus-Slaughter-VII

106 group game
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Change Level class's design to match EnemyManager. #17

Closed the-argus closed 2 years ago

the-argus commented 2 years ago

EnemyManager stores a reference to the enemyList and bulletList which are present in main.

Level stores the original wallList, and allows it to be copied and read from via a property.

Change this so that there is a wallList in game1.cs and the wallList inside of level is a reference to that.