Closed the-argus closed 2 years ago
EnemyManager stores a reference to the enemyList and bulletList which are present in main.
Level stores the original wallList, and allows it to be copied and read from via a property.
Change this so that there is a wallList in game1.cs and the wallList inside of level is a reference to that.
EnemyManager stores a reference to the enemyList and bulletList which are present in main.
Level stores the original wallList, and allows it to be copied and read from via a property.
Change this so that there is a wallList in game1.cs and the wallList inside of level is a reference to that.