Closed the-argus closed 2 years ago
figure out how shaders work and add post processing effects: bloom (and exposure maps), a vignette, and color grading.
Also maybe figure out render texture stuff so we can proportionally scale the whole game for full screen?
figure out how shaders work and add post processing effects: bloom (and exposure maps), a vignette, and color grading.
Also maybe figure out render texture stuff so we can proportionally scale the whole game for full screen?