Open the-argus opened 2 years ago
make IDraw inherit from IDispose, or maybe a separate one called IDrawTexture if we want. We need to start disposing of Texture2Ds whenever things get created and destroyed, otherwise we will have a slight memory leak.
make IDraw inherit from IDispose, or maybe a separate one called IDrawTexture if we want. We need to start disposing of Texture2Ds whenever things get created and destroyed, otherwise we will have a slight memory leak.