Closed laztheripper closed 12 years ago
The money reward will allow for you to use iConomy money. The commands are used by the player who completed the quest unless the setting server: is set to true. That issue is odd, I'll do some testing...
Also, can you repost this on the CitizensDev/Citizens repo? This one is not used any more...
Sure can, ty for your time
Okay so, I thought I had posted this problem here but my account says 0 issues are mine so, here it goes again -_- I can't set my quester reward to another quest. Upon completing quest "tutorial" I want the quest "tutorial2" to be automatically assigned to the said player. The rest of my quest.txt is fine, i don't get any errors. It says "challenge accepted" when I finish "tutorial" but when I look at my quest status, I do not have any active quests. Maybe I have a syntax error, Idk cause that wiki page is a bit vague about a few details. I could settle for a quick heads up on how to set a requirement for "tutorial2" (requirement being "tutorial").
Here's my file :
Tutorial: texts: description: Hi there! Would you go get me a compass at the shops? completion: Take these, they will be of great use. acceptance:Challenge accepted.
repeats: -1
objectives:
'0':
'0':
type: delivery
materialid: 345
npcdestination: 1
amount: 1
message: Thank you for giving me my compass !
rewards:
'0':
type: item
id: 364
amount: 3
'1':
type: item
id: 272
amount: 1
'3':
type: item
id: 274
amount: 1
'4':
type: command
command: tp 478,116,-529
'5':
type: quest
quest: Tutorial2
Tutorial2:
texts:
description: Hi there! Would you go get some logs?
completion: Take these, they will be of great use.
acceptance: Challenge accepted.
repeats: -1
objectives:
'0':
'0':
type: delivery
materialid: 17
npcdestination: 1
amount: 10
message: Thank you for giving me my logs !
rewards:
'0':
type: item
id: 364
amount: 3
Aside from that, I love this plugin and I plan to keep it running on the server as long as you keep it up to date. Good work guys cheers
edit 2* also, I would like to know if it's possible to have a npc give a set amount of money via iConomy to the player when he accepts the quest (so that he can go buy himself some gear). also, there is no color support at the "message:" and "completion:" lines (may have missed some). I found a way to assign the "tutorial2" quest with the "command" reward set to "quest add 1 tutorial2 -f" this is just as good :D but I would still love to know how to set requirements properly and the other details I said. Also, I don't know if the commands are issued by myself or the console because I have the master (op) status and I have all commands, I would like to know if a player can be rewarded a command without him having access to it via nodes as usual.
-LAZ