Not sure if it's a glitch, config error by me or something else but I'm having trouble with guards and the groups that they're flagged to attack. The problem:
I make a player complete a quest and grant them a new rank as a reward
PatrolArea:
texts:
description: Patrol surrounding area. Help the Clerk to become one of the Wardens but watch out for the Mobsters.
completion: Promotion Gained. [Clerk] Go upstairs to see the Chief for work from now on.
acceptance: Quest Accepted. [Clerk] Patrol the outside of New City and check that all is in order.
repeats: -1
objectives:
'0':
'0':
type: move distance
amount: 500
message: All is well in New City, go back to see the Clerk.
rewards:
'0':
type: rank
rank: 'user'
replace: true
with: 'warden'
I think this part of it is correct. It seems to do what it's supposed to. I check my permissions file and the rank 'warden' is given and the rank 'user' removed. There are two guards set to attack a 'user' to stop them getting to a second quester until they have gained the rank of 'warden'. The trouble is the guards continue to attack the player even once the 'warden' rank is achieved.
The npc-profile.yml of one of the guards:
If I reboot the server the necessary changes take effect so how do I update the guards from within the game? Any help you could be would be greatly appreciated, thanks.
Not sure if it's a glitch, config error by me or something else but I'm having trouble with guards and the groups that they're flagged to attack. The problem: I make a player complete a quest and grant them a new rank as a reward
PatrolArea: texts: description:Patrol surrounding area.
Help the Clerk to become one of the Wardens but watch out for the Mobsters.
completion: Promotion Gained.Quest Accepted.All is well in New City, go back to see the Clerk.
rewards:
'0':
type: rank
rank: 'user'
replace: true
with: 'warden'
[Clerk] Go upstairs to see the Chief for work from now on. acceptance:
[Clerk] Patrol the outside of New City and check that all is in order. repeats: -1 objectives: '0': '0': type: move distance amount: 500 message:
I think this part of it is correct. It seems to do what it's supposed to. I check my permissions file and the rank 'warden' is given and the rank 'user' removed. There are two guards set to attack a 'user' to stop them getting to a second quester until they have gained the rank of 'warden'. The trouble is the guards continue to attack the player even once the 'warden' rank is achieved. The npc-profile.yml of one of the guards:
'15': guard: flags: user: priority: '1' safe: 'false' type: GROUP default: type: GROUP priority: '1' safe: 'false' mobster: priority: '1' safe: 'false' type: GROUP toggle: 'true' aggressive: 'true' type: BOUNCER radius: '10.0' basic: talk: 'true' owner: npcnewcity talk-when-close: 'true' name: Warden inventory: 267/1/0,AIR*35, color: '15' balance: '0.0' items: 267:0,306:0,307:0,308:0,309:0, location: peppino,-44.43491471830552,74.0,-208.56505432205822,-63.434948,0.0 look-when-close: 'true'
If I reboot the server the necessary changes take effect so how do I update the guards from within the game? Any help you could be would be greatly appreciated, thanks.
Chris.
11/10 for the citizens plugin btw!