Closed arkeet closed 11 years ago
OpenGL-2.8.0.0 removes the StateVar dependency, providing its own StateVar implementation in Graphics.Rendering.OpenGL.GL.StateVar instead of Data.StateVar, which causes Backends.GLFW to fail to build.
I fixed now. Thank you for pointing it out!
OpenGL-2.8.0.0 removes the StateVar dependency, providing its own StateVar implementation in Graphics.Rendering.OpenGL.GL.StateVar instead of Data.StateVar, which causes Backends.GLFW to fail to build.