func-godot / func_godot_plugin

Quake .map support for Godot 4.2
MIT License
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Can't generate configuration file for trenchbroom #46

Open Akeem29 opened 1 week ago

Akeem29 commented 1 week ago

After specifying the Fgd Output Folder and Trenchbroom Game Config Folder, as well as Map Editor Game Path, the click on "Export Func Godot Settings" button doesn't put files into a folder that I specified both for Fgd Output Folder and Trenchbroom Game Config Folder. I'm on Godot 4.2 with Func_Godot version 2023.1.1

Those are Godot's debug logs: `Godot Engine v4.2.stable.official.46dc27791 - https://godotengine.org Vulkan API 1.3.280 - Forward+ - Using Vulkan Device #1: NVIDIA - NVIDIA GeForce GTX 1650

--- Debugging process stopped --- Set fgd_output_folder Set fgd_output_folder Set trenchbroom_game_config_folder Set map_editor_game_path Set map_editor_game_path Set map_editor_game_path Set map_editor_game_path Set export_func_godot_settings Saved settings to user://Tbtest_FuncGodotConfig.json`

RhapsodyInGeek commented 1 week ago

Not enough information here. Your debug log just shows you saved your Local Config Settings.

It's a complex plugin with a lot of moving parts, so you've likely either missed a step, put a resource in the wrong spot, or have your project set up in a place where Godot doesn't have write permissions.

If it's not creating the config at all, the first thing I'd check is whether or not Godot has write permissions in the TB Game Config Folder. If you've got your project saved inside "Program Files", then that can cause it as that's a protected folder by default in Windows.

If you're not on Windows, I can't really offer much assistance, but the above advice still applies.