Closed kkimb003 closed 9 years ago
init_status returns a 0 if successful. This will be fixed if you change the !=
on line 6 in main.cpp to ==
.
Although a better way to prevent skipping endwin()
would be some sort of close function that is called after run()
in main, instead of sitting at the end of run()
.
game.h:
main.cpp:
game.cpp: