Open Eerey opened 2 years ago
Hi! Can you share some example code, or explain better what you're trying to do? The main example demonstrates different alignments
I'm also having the same issue; I've simply copied from the example but not sure what's missing. Confettis are shooting from a single point but can't move around the screen.
@override
Widget build(BuildContext context) {
return Stack(
children: [
Align(
alignment: Alignment.center,
child: ConfettiWidget(
confettiController: _confettiController,
shouldLoop:
true, // start again as soon as the animation is finished
colors: const [
Colors.green,
Colors.blue,
Colors.pink,
Colors.orange,
Colors.purple
], // manually specify the colors to be used
),
),
Also having the same problem. All confettis are stuck in place.
edit: Center seems to be working better. Or if you want to align it to some edge, aligning it with column and/or row seems to be working.
e2: Align seems to be working fine if you just set canvas: Size.infinite
to ConfettiWidget.
Also having the same problem. All confettis are stuck in place.
edit: Center seems to be working better. Or if you want to align it to some edge, aligning it with column and/or row seems to be working.
e2: Align seems to be working fine if you just set
canvas: Size.infinite
to ConfettiWidget.
When I set the canvas: Size.infinite
some exceptions happened
[log] Matrix4 entries must be finite.
'dart:ui/painting.dart':
Failed assertion: line 46 pos 10: '<optimized out>'
[log] #0 _AssertionError._doThrowNew (dart:core-patch/errors_patch.dart:51:61)
#1 _AssertionError._throwNew (dart:core-patch/errors_patch.dart:40:5)
#2 _matrix4IsValid (dart:ui/painting.dart:46:10)
#3 Path.transform (dart:ui/painting.dart:2738:12)
#4 ParticlePainter._paintParticles
confetti.dart:382
#5 ParticlePainter.paint
confetti.dart:359
#6 RenderCustomPaint._paintWithPainter
custom_paint.dart:571
#7 RenderCustomPaint.paint
custom_paint.dart:618
#8 RenderObject._paintWithContext
object.dart:2853
#9 PaintingContext.paintChild
object.dart:253
#10 RenderProxyBoxMixin.paint
proxy_box.dart:144
#11 RenderObject._paintWithContext
object.dart:2853
#12 PaintingContext._repaintCompositedChild
object.dart:169
#13 PaintingContext.repaintCompositedChild
object.dart:112
#14 PipelineOwner.flushPaint
object.dart:1137
#15 RendererBinding.drawFrame
binding.dart:518
#16 WidgetsBinding.drawFrame
binding.dart:865
#17 RendererBinding._handlePersistentFrameCallback
binding.dart:381
#18 SchedulerBinding._invokeFrameCallback
binding.dart:1289
#19 SchedulerBinding.handleDrawFrame
binding.dart:1218
#20 SchedulerBinding._handleDrawFrame
binding.dart:1076
#21 _rootRun (dart:async/zone.dart:1398:13)
#22 _CustomZone.run (dart:async/zone.dart:1300:19)
#23 _CustomZone.runGuarded (dart:async/zone.dart:1208:7)
#24 _invoke (dart:ui/hooks.dart:147:10)
#25 PlatformDispatcher._drawFrame (dart:ui/platform_dispatcher.dart:338:5)
#26 _drawFrame (dart:ui/hooks.dart:112:31)
I tried to wrap it around
Align
-Widgets - the children, the parent, everything. It never works consistently. I also tried to put theConfettiWidget
in aStack
with a fixed size (Container wrapped around it) -> It does not align correctly. Sometimes theConfettiWidget
only emits from a singular point and every single confetti is displayed in its untransformed (and untranslated) form. Is there some tricky behaviour underlying?