Open jon-moreira opened 9 years ago
the jquery UI library are included after jquery touch punch.
First load jquery ui, then load touch punch
Yup. and this is correct.
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On 01 Oct 2015, at 13:03, mark van tilburg notifications@github.com wrote:
the jquery UI library are included after jquery touch punch.
First load jquery ui, then load touch punch
— Reply to this email directly or view it on GitHub.
I was getting this error also, but I was able to fix it by removing remove the async attribute from all of my script tags.
Yes, I had same issue and resolved by loading js in correct sequence. Thanks markvantilburg !
main-built.js:99 Uncaught TypeError: Cannot read property 'mouse' of undefined
I give that error when generate an uglify file
@mdonalisio i have the same issue after uglifying, but only in Firefox. My build config:
({
appDir: "./panel",
baseUrl: "./js",
mainConfigFile: './panel.cfg.js',
paths: {
"jquery": "../../libs/jquery-2.1.3.min",
"jquery.ui": "../../libs/jquery-ui-1.12.1.custom/jquery-ui.min",
"jquery.ui.touch-punch": "../../libs/jquery.ui.touch-punch",
"gettext": "../../libs/Gettext",
"js.cookie": "../../libs/js.cookie",
"js.plumb": "../../libs/jquery.jsPlumb-1.3.16-all",
"uuid": "../../libs/uuid",
"rcswitcher": "../../libs/rcswitcher/js/rcswitcher-4.0",
"jquery.qtip": "../../libs/jquery.qtip/jquery.qtip.min",
"jquery.rangeslider": "../../libs/jQRangeSlider-5.7.0/jQRangeSlider.bundle",
"jquery.form": "../../libs/jquery.form.min",
"jquery.validate": "../../libs/jquery-validation-1.15.1/dist/jquery.validate.min",
"intltelinput": "../../libs/intl-tel-input-12.1.9/build/js/intlTelInput.min",
"intltelinput.utils": "../../libs/intl-tel-input-12.1.9/build/js/utils",
"mejs": "../../libs/mejs/mediaelement-and-player.min",
"candy.libs": "../../libs/candy-chat/libs.min",
"candy": "../../libs/candy-chat/candy.min",
"jssip": "../../libs/jssip-3.2.4"
},
dir: "./panel-built",
modules: [
{
name: "main-built",
create: true,
cssPrefix: "../",
include: ['main']
}
],
keepBuildDir: false,
shim: {
'jquery': {
exports: 'jQuery'
},
"jquery.ui": { deps: ["jquery"], exports: 'jQuery' },
"jquery.ui.touch-punch": { deps: ["jquery.ui"], exports: 'jQuery' },
"js.plumb": { deps: ["jquery"] },
"rcswitcher": { deps: ["jquery"] },
"jquery.qtip": { deps: ["jquery"] },
"jquery.rangeslider": { deps: ["jquery", "jquery.ui"] },
"jquery.form": { deps: ["jquery"] },
"jquery.valdate": { deps: ["jquery"] },
"intltelinput": { deps: ["jquery"] },
"intltelinput.utils": { deps: ["jquery"] },
"mejs": { deps: ["jquery"] },
"candy.libs": { deps: ["jquery"] },
"candy": { deps: ["jquery", "candy.libs"] }
},
locale: "en-us",
optimize: "uglify",
skipDirOptimize: true,
generateSourceMaps: true,
preserveLicenseComments: false,
normalizeDirDefines: "skip",
optimizeCss: "standard",
removeCombined: false,
inlineText: false,
useStrict: true
})
I made a workaround with a few lines after detecting touch support:
if ($.ui === undefined) {
console.error('jquery.ui required');
return;
}
at least that does not block page loading in FF. Also I had the same error in Chrome using microsoft surface. Wrapping in UMD did not help
I'm using the last version of jQuery UI Touch Punch 0.2.3 combined with last jQuery UI 1.11.4 and have the same problem!
Uncaught TypeError: Cannot read property 'mouse' of undefined
@line 21 var mouseProto = $.ui.mouse.prototype, _mouseInit = mouseProto._mouseInit, _mouseDestroy = mouseProto._mouseDestroy, touchHandled;
jQuery UI - v1.11.4
Includes: core.js, widget.js, mouse.js, position.js, draggable.js, droppable.js, resizable.js, selectable.js, sortable.js, slider.js the jquery UI library are included before jquery touch punch.