Open j-stone opened 7 years ago
There wasn't but now it is :)
https://github.com/oczkers/fut/archive/master.zip
>>>> fut.searchAuctions(..., rare=True)
This wasn't working so I realised I made a mistake calling the param rareFlag, it is actually rareflag. I updated this in searchAuctions() and re-installed. However, I still receive non-rare results when setting rare=True.
However, I still receive non-rare results when setting rare=True.
Maybe it's only for listing non-rare items when rareflag=0?
I'm not sure what you mean? I receive results containing both rare and non-rare items regardless of whether I set rare to True or False at the moment. Little bit strange as we are definitely setting rareflag = 1 in the params but the results contain rareflag=0 and 1.
I set it to not sending any rareflag to ea if nothing or False was given. Now logic is changed so:
rare is default set to True if you change it to False there shouldn't be any rare cards in results so it's not solving Your problem and looks like you have to make for loop to check if item is rare. For example:
items = fut.searchAucitons(...)
for item in items:
if item['rareFlag'] == 1: # or maybe True? i don't remember
do_sth()
or simple one line transformation:
items = fut.searchAucitons(...)
items = [i for i in items if i['rareFlag'] == 1]
PS. Is it even possible to get only rare items via webapp?
The webapp does not provide a method to search for rare/non-rare specifically, only filtered by bronze/silver/gold/special. But I was told my someone on a forum that they were specifically sniping rare golds as in they were able to return only rares from their search request.
I was doing it the way you suggest by completing a search request and eliminating non-rares based on the rareflag attribute but this is a bad method as your search request starts with those that are expiring and no cheap ones last that long. Would need to be searching on the pages around 60 min remaining but this would all lead to too many requests sent to the EA server in too short a period of time resulting in a ban.
Thanks anyway for your help! Much appreciated.
The webapp does not provide a method to search for rare/non-rare specifically
In that case i need someone to confirm that this param is working at all before merging into main release. test version (rareflag branch): https://github.com/oczkers/fut/archive/rareflag.zip
Is there way to send 'rareFlag == 1' in the search request to EA servers to only return rare cards in the results?
Apologies in advance if I've overlooked something and it's a silly question.