Open strurao opened 2 months ago
Hash함수, 연산자 오버로드를 꼭 해줘야 합니다
USTRUCT(BlueprintType) struct FHeroSkillKey { GENERATED_BODY() UPROPERTY() EHeroType HeroType; UPROPERTY() ECharacterSkills SkillType; FHeroSkillKey() : HeroType(EHeroType::None), SkillType(ECharacterSkills::None) {} FHeroSkillKey(EHeroType InHeroType, ECharacterSkills InSkillType) : HeroType(InHeroType), SkillType(InSkillType) {} friend uint32 GetTypeHash(const FHeroSkillKey& Key) { uint32 HashCode = 0; HashCode = HashCombine(HashCode, GetTypeHash(Key.HeroType)); HashCode = HashCombine(HashCode, GetTypeHash(Key.SkillType)); return HashCode; } bool operator==(const FHeroSkillKey& Other) const { return HeroType == Other.HeroType && SkillType == Other.SkillType; } bool operator!=(const FHeroSkillKey& Other) const { return !(*this == Other); } };
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Hash함수, 연산자 오버로드를 꼭 해줘야 합니다
참고 자료