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FinalGameDesign
C70-FinalAdventureGame
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Merge remote-tracking branch 'origin/master' into #45_-_Load_&_Save
#46
passe-partout
closed
3 years ago
0
Save/Load game status
#45
futurename
opened
3 years ago
0
#32 finish deployment logic
#44
futurename
closed
3 years ago
0
Graphic: Reset the game
#43
futurename
opened
3 years ago
0
add buttons
#42
futurename
closed
3 years ago
0
Graphic design: add "finish attack" button.
#41
futurename
opened
3 years ago
0
display cards and numbers
#40
futurename
closed
3 years ago
0
Graphic: add displaying player cards
#39
futurename
opened
3 years ago
0
Game class implementtaion
#38
futurename
opened
3 years ago
0
Graphic: display confirm button and move numbers
#37
futurename
opened
3 years ago
0
Graphic: display card exchange
#36
futurename
opened
3 years ago
0
Move stage;
#35
futurename
opened
3 years ago
0
Card:
#34
futurename
opened
3 years ago
0
AttackFrom:
#33
futurename
opened
3 years ago
0
Finish deployment logic:
#32
futurename
opened
3 years ago
0
created Text Color Branch
#31
passe-partout
closed
3 years ago
1
attackFrom method in Game class: FIXME, check whether all continents are conquered by the player.
#30
futurename
opened
3 years ago
1
display players info on text view port
#29
futurename
opened
3 years ago
0
Add number rect to text view port
#28
futurename
opened
3 years ago
0
add num of army
#27
futurename
closed
3 years ago
0
created Text Color Branch
#26
passe-partout
closed
3 years ago
1
can refresh text when mouse click
#25
futurename
closed
3 years ago
0
add color pairs list to ColorList class for players
#24
futurename
opened
3 years ago
0
Graphic design: animation for attacking
#23
futurename
opened
3 years ago
0
Graphic design: deploy army at each round
#22
futurename
opened
3 years ago
0
player card exchange design and implementation
#21
futurename
opened
3 years ago
0
Save/Load game status
#20
futurename
opened
3 years ago
0
Graphic design: refreshing frames for different scenarios. (mouse move, select country, unselect, select army num, reset army number, etc.)
#19
futurename
opened
3 years ago
0
Combat design and implementataion in Game class
#18
futurename
opened
3 years ago
0
#10-initContinentWhenReadingFromFile
#17
futurename
closed
3 years ago
0
#5-AddRandomNumberClass
#16
kishanpat07
closed
3 years ago
0
initial commit
#15
passe-partout
closed
3 years ago
0
print country name and num of army on country mark
#14
futurename
closed
3 years ago
0
Graphic design: mouse click to select a country
#13
futurename
opened
3 years ago
0
A Class for generating random numbers in a range.
#12
futurename
opened
3 years ago
0
assign player color and text color(may need to add the attribute to Player class) init color to each player
#11
futurename
opened
3 years ago
1
modify file reading and init continent names, bonus, other info.
#10
futurename
opened
3 years ago
0
modify the map config file to add army info for each type.
#9
futurename
closed
3 years ago
0
add coordinates to Country class and related funcs
#8
futurename
opened
3 years ago
1
Policy class: base class and inherited static class for modifying values to each attibute
#7
futurename
opened
3 years ago
0
Card class design and implementation
#6
futurename
opened
3 years ago
0
Roll dices design
#5
futurename
opened
3 years ago
0
Graphic design: frame fresh each time an operation performs.
#4
futurename
opened
3 years ago
0
Map manager: read from file and map init
#3
futurename
opened
3 years ago
0
Graphic design: mouse control for selecting a country, then display info in the text area.
#2
futurename
closed
3 years ago
0
Graphic design: show text over image
#1
futurename
opened
3 years ago
1