This disassembles a progression condition that is to be relayed and creates a new progression object using all of its properties to adress the problems in #126.
As a perspective, one might think of adding a new class, like "relayedProgression" to progressions that are relayed like this and keep the original progressor ID, session ID and call, though I do not know what it would be useful for.
This disassembles a progression condition that is to be relayed and creates a new progression object using all of its properties to adress the problems in #126.
As a perspective, one might think of adding a new class, like "relayedProgression" to progressions that are relayed like this and keep the original progressor ID, session ID and call, though I do not know what it would be useful for.