Closed ss0912 closed 3 months ago
Before opening this project, you should right click on the .uproject file to "switch Unreal Engine Version" and then "Generate Visual Studio project files". Then you can open the .sln file and build the project.
Thank you very much for your answer. I tried to use VS2019 to generate the project, but the error as shown in the picture occurred. Do you know how to solve it?
If official Unreal Engine is used (downloaded from epic games launcher), please download protobuf from here, then copy BASE_DIR/protobuf-3.18.0/src/google/protobuf to UE_BASE_DIR/Engine/Source/ThirdParty/Protobuf/3.18.0/include/google.
Thank you very much for your answer! I am now able to run the project in Unreal Engine, but when I execute the r.RealtimeStyleTransfer.Enable 1 command, the stylized inference result is called. I would like to ask, how to use your extrapolation frame inference model?
The "ExtraNet" branch is used for extrapolation frame inference. But currently it can only be used for gpu time testing, as I don't have time to implement the prerequisite passes (buffer preparation, image warping, etc). If you want to use it for extrapolation, you need to implement these parts yourselves.
Are you saying that ExtraNet is not currently being used in the Unreal Engine rendering pipeline? So the "ODI" plugin you provided doesn't implement the "ExtraNet" functionality in Unreal Engine? Thanks again for your patience in answering.
Yes, it only has the "inference" step of ExtraNet Neural Network, but not the entire pipeline of frame extrapolation (including buffer preparation, image warping, etc).
I'm using Unreal Engine version 5.2.1 and VS version 2019. The project fails to be compiled, as shown in the following figure.