Closed Daniel-BD closed 3 years ago
I haven't worked with Unity or contributed to others' repos that much before, so some things may not be perfect here.
I found your plugin, but needed to add this functionality for my use case, so I did and it worked! I guess you would have to rebuild the Xcode project for the changes to work right? I have rebuilt the Xcode projects according to the instructions in your blog post and it worked for me.
This makes it possible to know which UnityCBPeripheral the value is coming from if there are multiple peripherals connected at the same time.
PS. I'm not sure why git thinks I've changed the first 7 lines and last 2 of UnityCoreBluetooth.cs. I didn't change anything in those lines on purpose, perhaps the IDE did something...