If you have a program that is run from a disconnect
action, that uses DESCR_SETUSER on the triggering
player, this will force an infinite loop that will
overflow the call stack. BOOM.
...
It won't crash anymore, but manages to multiply echo text to
the user now.
If you have a program that is run from a disconnect action, that uses DESCR_SETUSER on the triggering player, this will force an infinite loop that will overflow the call stack. BOOM.
...
It won't crash anymore, but manages to multiply echo text to the user now.