fuzziqersoftware / newserv

Phantasy Star Online game server, proxy, and reverse-engineering tools
MIT License
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[PSOPC] Rare monster rates in config.json don't seem to work #281

Closed toiletman74 closed 9 months ago

toiletman74 commented 9 months ago

I tried setting lilies on hard to always be rare but on psopc they weren't. I tested it on blue burst and it did work correctly there. I didn't test it out on any other versions.

Matt-Swift commented 9 months ago

They can't - the client is what determines rare enemies in non-BB versions, as such newserv cannot do this for you, you would have to modify the game itself in some way.

fuzziqersoftware commented 9 months ago

The comment in config.json specifies that that field applies only to BB games, since (as Matt said) this is controlled by the client on all other versions. The only way to force rare enemies to appear on non-BB versions would be to find a seed value that causes a specific enemy to be rare, then use that value with $rand before creating a game.

toiletman74 commented 9 months ago

ah I see