Closed RevCurtisP closed 11 months ago
When text is overlaid on the tilemap, the index 0 of the palette being used by the bitmap appears to inherit the RGB value of index 0 of palette 1. When text is turned off, index 0 is normal.
Example: https://github.com/RevCurtisP/AquariusPlus/tree/main/pbdemo/gd.baq and files in https://github.com/RevCurtisP/AquariusPlus/tree/main/pbdemo/gauntlet
Issue is most obvious when entering 1 or 3 at Level? Answer Y or N to text overlay to see the difference with or without.
Run using v0.12p aquarius.rom
When text is overlaid on the tilemap, the index 0 of the palette being used by the bitmap appears to inherit the RGB value of index 0 of palette 1. When text is turned off, index 0 is normal.
Example: https://github.com/RevCurtisP/AquariusPlus/tree/main/pbdemo/gd.baq and files in https://github.com/RevCurtisP/AquariusPlus/tree/main/pbdemo/gauntlet
Issue is most obvious when entering 1 or 3 at Level? Answer Y or N to text overlay to see the difference with or without.
Run using v0.12p aquarius.rom