Fix for #7. VBLANK interrupts were missed for even frames in interlaced mode. This caused timing issues in several games and demos, and severely affected the X16 port of Super Mario Bros:
These artifacts were resolved after VERA was updating with this fix.
Fix for #7. VBLANK interrupts were missed for even frames in interlaced mode. This caused timing issues in several games and demos, and severely affected the X16 port of Super Mario Bros:
These artifacts were resolved after VERA was updating with this fix.