As an example, have 3 lines -- Red, Green and Blue, drawn in 8x8 tiles.
Using a line interrupt turn the layer off in the red section.
Turn the layer back on on the line before the blue section, so the last line of the green part. (The line before, as rendering is done to the line buffer on the previous line.)
We should either see green, or nothing. However we currently see a red line.
As an example, have 3 lines -- Red, Green and Blue, drawn in 8x8 tiles.
Using a line interrupt turn the layer off in the red section.
Turn the layer back on on the line before the blue section, so the last line of the green part. (The line before, as rendering is done to the line buffer on the previous line.)
We should either see green, or nothing. However we currently see a red line.
This was introduced with this PR: https://github.com/fvdhoef/vera-module/pull/35
Current hardware: Link: https://discordapp.com/channels/547559626024157184/547560914744901644/1077336180997230752
How it used to work (and arguably should)
Example prg: https://discordapp.com/channels/547559626024157184/547560914744901644/1077329433263882270 Example code: https://discordapp.com/channels/547559626024157184/547560914744901644/1077329961905570012